VFX artist Ian Hubert put together this short but impressive animation which drops us into a sci-fi race filled with insane rocket bikes. He created the clip using Blender and After Effects, and data from a Rokoko mocap suit for the pilots’ movements. This is so much better than the pod racing sequence in The Phantom Menace.
Wearing nothing more than a pair of tighty-whities and basketball socks, a rollerskater heads out into the universe without a care in the world. But when an evildoer tosses a banana peel in their path, things go from weird to weirder. Enjoy the latest CG animated short from Cool 3D World, the warped minds behind Bicycle.
We’ve never lived through a tsunami, but we know they can be terrifying and quite deadly. In this video from RED SIDE, they used CGI wave simulations to compare just how big the biggest tsunami waves can get relative to everyday surf. Can you even imagine a 1700-foot-tall wave?
Taehoon Park’s awe-inspiring science fiction short film envisions a universe where machines have replaced by humans. A lone character survives by grafting his body with technology and attempts to escape in a human body he cloned. It’s only a tease of a bigger story, and we’d love to see this evolve into a feature film.
Universal Everything teamed with Hyundai to celebrate the brand’s commitment to sustainable design and green energy. The animated clip features a runner that represents water, hydrogen, and oxygen as it transforms through various states and returns to nature. The large-scale visual is on display at Hyundai Motorstudio Busan.
Director Pascal Schelbli, VFX Supervisor Marc Angele, and a team of talented CG artists created this short film which imagines what the world might be like if all of the plastics that make their way into the oceans came to life as sea creatures instead of polluting them like they actually do.
Nexus Studios and director Hideyuki Tanaka created this wild and wonderful promo spot for a Japanese tourism campaign back in 2004. The clip features a flock of ostriches as they take to the ski slopes, fully embracing their gangly and awkward bodies as they head down the snowy mountainside, and into the city.
(Gore) You never want to stand directly in front of a jet engine, as its powerful vortex could suck you right into it. CG animator atomic marvel used a physics simulation to toss a particle-based digital body into an Airbus jet engine. We’re not sure about its accuracy, but the results are much like those Will It Blend? videos.
The first game to use Unreal Engine was… Unreal. Since it appeared on the scene in 1996, computer graphics technology has evolved in leaps and bounds. GameSpot looks back at the history of Epic’s 3D game engine, and just how far it’s come over the years, even powering the environments in The Mandalorian.
Epic Games is showing off an amazing computer graphics tool that connects to the cloud to create synthetic humans in minutes, rather than days or weeks. The models it creates are incredibly detailed and realistic and can be immediately exported for use in Unreal Engine. Check out two sample MetaHumans here.
Backed by the jazzy sounds of Ilhan Ersahin’s Istanbul Sessions‘ track Hurri-Mitanni (Güzel Haber), director Gökalp Gönen’s music video is loaded with eye-catching images, as a series of dancers wander the streets, transforming into surreal and colorful figures with the help of computer graphics tech.
Sergey Vasiliev decided he had enough of the old “in Soviet Russia” trope which represents his country as technologically backward. Incorporating some clever visual effects, his brilliant short film imagines a Russian farm where everything is running on the latest tech. The footage reminds us of the work of Simon Stålenhag.
Epic Games and Unreal Engine helped to develop the amazing virtual environments used to bring The Mandalorian to life. As this highlight reel shows, theirt technique of combining projected, camera-tracked CG environments with live actors and props has far-reaching potential for all kinds of video production.
The CGI in TRON seems primitive by today’s standards, but back in 1982 it was not only groundbreaking, it pushed the limits of available technology. Using modern tech, the guys at Corridor Crew decided to see if they could accurately replicate the famous light cycle scene in less than a day.
Back in the day, there was this great video game called Battle Chess, in which chess pieces fought to the death on the board. This clip from CGI animator lotsalote envisions what a next-gen version of that game might look like, as individual chess pieces explode violently on impact with their opponents.
As we previously saw in Fest, filmmaker Nikita Diakur has a trademark “ugly” CGI style, which replaces normal characters with blobby-looking humanoids with exposed wireframes and scraggly bits of hair. His latest animated short takes to the skies with a particularly unattractive group of parachuting enthusiasts.
It took CG Geek almost a month of work, but he managed to create a digital 3D environment inspired by the style of artist Bob Ross. Instead of paint, he photo-scanned real-world nature imagery to create textures for his happy little trees. We love how he makes it sound so easy.
The visual effects in The Mandalorian are impressive for a TV show. In addition to tech like The Volume, VFX firms like PXO contribute to many shots. In this reel, the company shows off CG breakdowns for various shots from the series, including some of the more memorable creatures they helped to bring to life.
While teaching himself 3D computer animation, Mike Booth thought it might be fun to practice some techniques by recreating the opening title sequence from the 1980s animated classic ThunderCats. We think he did quite the admirable job. Check out the side-by-side comparison video here. ThunderCats, roar!
Valve’s Source 2 game engine was first used for Dota 2, but most recently powered the stunning Half-Life: Alyx. To celebrate its many capabilities, Corey Laddo put together this amusing tribute video, inspired by the earlier fan clip “Source Makes Me Cry.” More games need High Fidelity 4K Bread.
Using the latest in computer graphics software, artists from Universal Everything created this wild and hypnotic digital animation, in which a nondescript figure walks along the street, and gradually transforms its composition, from liquid, to fire, to hair, to molten lava, and more.
While computer graphics are becoming more and more realistic, we appreciate when artists use the medium to create things that are simply outlandish and impossible in the real world. Take, for example, this ridiculously-long and flexible bicycle-built-for-five from Cool 3D World.
(Flashing Lights) A woman takes a walk through a contemporary art gallery, and when she comes across an ordinary fork on display, she imagines the creative potential of the eating utensil and other ordinary objects. Optical Arts’ wild short film is packed with surreal and dynamic CG imagery. Behind the scenes here.