Blizzard’s latest Overwatch animated short film is about Mei. Accidentally left in cryostasis for 9 years, Mei wakes up to the world – and Overwatch – in shambles. But with the help of a water dispenser and a hair dryer, she persevered and became… OP.
An all too short profile and behind-the-scenes video about LAIKA. The animation studio behind Coraline, ParaNorman, Boxtrolls and Kubo and the Two Strings push their craft by placing equal value on traditional techniques and modern technology.
Art by Rens says what we’re looking at is a real-time render of an environment that was produced using the Unreal Engine and Nvidia’s VXGI lighting system and off-the shelf graphics cards. It’s so realistic that you’ll question its veracity. But this reality is 100% digital.
Ideally, you’ll strap on a VR headset for this, but if you don’t have one, you can still appreciate the ethereal fractal journey that Julius Horsthuis has laid before you, accompanied by excerpts from one of evolutionary biologist Richard Dawkins‘ most profound lectures.
Want to stage a massive battle, fill an empty stadium, or take on a zombie horde? There was a time that you’d need thousands of extras to pull off such epic scenes, Golaem shows us some of the ways their software has been used to make movie, TV, and video game magic.
In live action films, editors come in after (most of) the footage has been shot. But in general, it takes way longer to create additional animated sequences. So instead, animated film editors work before anything is “shot”, helping to polish the screenplay and storyboards.