Nexus Studios and director Hideyuki Tanaka created this wild and wonderful promo spot for a Japanese tourism campaign back in 2004. The clip features a flock of ostriches as they take to the ski slopes, fully embracing their gangly and awkward bodies as they head down the snowy mountainside, and into the city.
(Gore) You never want to stand directly in front of a jet engine, as its powerful vortex could suck you right into it. CG animator atomic marvel used a physics simulation to toss a particle-based digital body into an Airbus jet engine. We’re not sure about its accuracy, but the results are much like those Will It Blend? videos.
The first game to use Unreal Engine was… Unreal. Since it appeared on the scene in 1996, computer graphics technology has evolved in leaps and bounds. GameSpot looks back at the history of Epic’s 3D game engine, and just how far it’s come over the years, even powering the environments in The Mandalorian.
Epic Games is showing off an amazing computer graphics tool that connects to the cloud to create synthetic humans in minutes, rather than days or weeks. The models it creates are incredibly detailed and realistic and can be immediately exported for use in Unreal Engine. Check out two sample MetaHumans here.
Backed by the jazzy sounds of Ilhan Ersahin’s Istanbul Sessions‘ track Hurri-Mitanni (Güzel Haber), director Gökalp Gönen’s music video is loaded with eye-catching images, as a series of dancers wander the streets, transforming into surreal and colorful figures with the help of computer graphics tech.
Sergey Vasiliev decided he had enough of the old “in Soviet Russia” trope which represents his country as technologically backward. Incorporating some clever visual effects, his brilliant short film imagines a Russian farm where everything is running on the latest tech. The footage reminds us of the work of Simon Stålenhag.
Epic Games and Unreal Engine helped to develop the amazing virtual environments used to bring The Mandalorian to life. As this highlight reel shows, theirt technique of combining projected, camera-tracked CG environments with live actors and props has far-reaching potential for all kinds of video production.
The CGI in TRON seems primitive by today’s standards, but back in 1982 it was not only groundbreaking, it pushed the limits of available technology. Using modern tech, the guys at Corridor Crew decided to see if they could accurately replicate the famous light cycle scene in less than a day.
Back in the day, there was this great video game called Battle Chess, in which chess pieces fought to the death on the board. This clip from CGI animator lotsalote envisions what a next-gen version of that game might look like, as individual chess pieces explode violently on impact with their opponents.
As we previously saw in Fest, filmmaker Nikita Diakur has a trademark “ugly” CGI style, which replaces normal characters with blobby-looking humanoids with exposed wireframes and scraggly bits of hair. His latest animated short takes to the skies with a particularly unattractive group of parachuting enthusiasts.
It took CG Geek almost a month of work, but he managed to create a digital 3D environment inspired by the style of artist Bob Ross. Instead of paint, he photo-scanned real-world nature imagery to create textures for his happy little trees. We love how he makes it sound so easy.
The visual effects in The Mandalorian are impressive for a TV show. In addition to tech like The Volume, VFX firms like PXO contribute to many shots. In this reel, the company shows off CG breakdowns for various shots from the series, including some of the more memorable creatures they helped to bring to life.
While teaching himself 3D computer animation, Mike Booth thought it might be fun to practice some techniques by recreating the opening title sequence from the 1980s animated classic ThunderCats. We think he did quite the admirable job. Check out the side-by-side comparison video here. ThunderCats, roar!
Valve’s Source 2 game engine was first used for Dota 2, but most recently powered the stunning Half-Life: Alyx. To celebrate its many capabilities, Corey Laddo put together this amusing tribute video, inspired by the earlier fan clip “Source Makes Me Cry.” More games need High Fidelity 4K Bread.
While computer graphics are becoming more and more realistic, we appreciate when artists use the medium to create things that are simply outlandish and impossible in the real world. Take, for example, this ridiculously-long and flexible bicycle-built-for-five from Cool 3D World.
(Flashing Lights) A woman takes a walk through a contemporary art gallery, and when she comes across an ordinary fork on display, she imagines the creative potential of the eating utensil and other ordinary objects. Optical Arts’ wild short film is packed with surreal and dynamic CG imagery. Behind the scenes here.
While stuck at home under quarantine, Dylan Woodley decided to put the time to good use and teach himself how to create 3D computer animation. The result of his efforts is a ridiculously primitive, anatomically-incorrect, but somehow still charming character named “Bimpson.”
During the lockdown, the digital artists of Universal Everything imagined what the world might be like if society as we know it ended, and nature took back over the planet. The first of the two infinite-loop vignettes replaces highways with grass and flowers, while the second envisions an airport overgrown with greenery.
(PG-13) Set 100 years in the future, The Seed of Juna envisions a post-apocalyptic world where Earth has fallen to religious fanatics. After being killed on Earth, a young rebel awakens on a strange planet only to face a whole new threat. Filmmaker Álvaro García Martínez envisions his CGI science fiction epic as a multipart series.
Visual effects artist RubenFro creates imaginative 3D worlds. He starts by capturing a point cloud matrix of locales using 360º cameras, then manipulates and renders the dots using a custom shader in Unity, resulting in incredible, ethereal imagery. This footage was captured in the streets of Hanoi, Vietnam.
To show off the rendering and physics capabilities of Razer Blade Studio laptops and their Nvidia Quadro RTX GPUs, the VFX experts at Corridor Crew created three short effects sequences using virtual dominoes. The realistic visuals include dominoes that topple up a wall and a ridiculously huge domino progression.
Director Jack Antoine Charlot’s music video for S+C+A+R+R’s groovin’ dance track features a singular character with some mad dance moves. Because the motion is so incredibly smooth, it’s hard to tell where the CGI animation and live dancer begin and end. Remember, now is a great time to perfect your own choreography at home.
Paris filmmaker Benjamin Bardou’s experimental short is just one of a series of dreamlike visuals which explore life in a fictitious city known as Megalopolis. In this episode, an unknown intelligence examines the passengers aboard a subway car. You can view more from the series on the artist’s website or Vimeo page.