An Overly-Complicated 3D Rendering Technique
cameras | cgi | graphics | overkill
Anyone who has worked with 3D graphics software knows about composing scenes with virtual cameras. Sirrandalot used Blender’s Cycles path-tracing engine to model a 3D camera body, simulate the optical properties of a film camera, then render scenes through its virtual lens. Check out the final not-photos on Imgur. (Thanks, Orion!)