With an amazing amount of graphical detail and real-world map data, Microsoft Flight Simulator 2020 is closer than ever to recreating the experience of flight. Digital pilot TheNinjaCowboy shared this video footage of some of their favorite locations from the game, looking out from the pilot’s window and above their single-engine plane.
While computer graphics are becoming more and more realistic, we appreciate when artists use the medium to create things that are simply outlandish and impossible in the real world. Take, for example, this ridiculously-long and flexible bicycle-built-for-five from Cool 3D World.
Visual effects artist RubenFro creates imaginative 3D worlds. He starts by capturing a point cloud matrix of locales using 360º cameras, then manipulates and renders the dots using a custom shader in Unity, resulting in incredible, ethereal imagery. This footage was captured in the streets of Hanoi, Vietnam.
Starting with a handful of 2D images, and using a deep network to synthesize volume and reflective properties, Neural Radiance Fields (NeRF) can transform flat images into detailed 3D objects. Engineer Matthew Tancik shows off the tech developed with co-authors from UC Berkeley, UC San Diego, and Google Research.
Computer graphics animator C4D4U was playing around with some digital hair rendering techniques when he came up with this hilariously weird creation. After asking his YouTube followers to name the blue-green, dancing sasquatch, one of them put it best: “When Sullivan finishes his diet.”
Remember Nyan Cat, the ridiculous pixel art kitty meme from 2011? Digital artist Raven Kwok decided to revamp the Pop Tart cat by breaking up each part of its body and rainbow emissions into separate windows, resulting in a totally different Nyan experience. Raven, we need this running on our computer now. With music.
Artist Mike Pelletier’s experimental short film is an incredibly trippy visual created by tossing together a bunch of digital human models, removing their skeletal structures, and then dipping them in virtual paint. If it sounds weird, that’s because it is. We can’t help but think of the part of Terminator 2 where the T-1000 melts.
Adobe shows off a slick new feature coming soon to Photoshop. The Object Selection tool uses machine learning tech to automatically identify objects, people, and animals to quickly select and separate them from backgrounds. We can’t tell you how many hours this would have saved us over the years.
Game developer Dennis Gustafsson is working on a voxel-based engine that features incredible environmental destruction physics. While the video posted by Bluedrake42 is lacking in gameplay, to see how the world reacts to damage is one of the holy grails of gaming we’ve been promised and has yet to be delivered.
While implying that the mClassic is a graphics card upgrade is a reach, Marseille’s HDMI dongle does an impressive job smoothing out the jaggies of last-gen gaming systems, upscaling them better than most TVs can, and giving images a crisper look overall. It even improves the image quality on some newer games.
Researchers from NVIDIA demonstrate “A Style-Based Generator Architecture for Generative Adversarial Networks,” which is a fancy way of describing artificial intelligence that’s capable of creating human face variants and other objects that never actually existed in real life.
Turing is the latest tech from GPU experts NVIDIA. It represents a breakthrough in real-time ray tracing – long thought of as the holy grail of CGI due to its ability to replicate reflections. The tech is currently pricey, but we hope to see it in gaming systems someday.
A look at one of the slick 3D graphics workflows in the latest version of Autodesk Maya, the ability to no only model realistic hair, but to sculpt, paint, and groom a hairdo like a virtual hair stylist. Even individual strands of hair can be manipulated if you so choose.
Data Radar look back at the incredible progress made in video game graphics in the last five decades – from the rudimentary black and white pixels of the ’70s, to the near-photorealistic imagery of today. Next time you gripeabout a game’s graphics, watch this.
Ideally, you’ll strap on a VR headset for this, but if you don’t have one, you can still appreciate the ethereal fractal journey that Julius Horsthuis has laid before you, accompanied by excerpts from one of evolutionary biologist Richard Dawkins‘ most profound lectures.
A visually stunning short film created entirely using the Unity Engine. The surreal science fiction short has amazing volumetric light and shadow effects, tearing fabrics, motion blur and more. Apparently, it can run in real time on a GeForce GTX980 card at 1440p resolution.
3D graphics modder Martin Bergman shows what you can do by tweaking the renderers and textures for Star Wars: Battlefront, then running the game on a powerful gaming rig with an GeForce GTX 980 Ti graphics card and an Intel Core i7 6700K CPU. More on Imgur.
Awe-inspiring footage from the upcoming space epic Star Citizen, showing off real-time footage of its incredibly robust procedurally-generated planets, which can be viewed from up close or afar, with astounding realism. Guess it’s time to upgrade our graphics cards.