We’ve gotta throw a shout-out to Laura over at If It’s Hip It’s Here for turning us onto this subreddit, which is populated with images of locations and scenes which could be straight out of a Wes Anderson film, thanks to their color palettes, symmetry, order, and mood.
Awesome Art & Design - Page 3 Of 172 On The Awesomer
Sculpture_Geek’s latest project is a clay bust of Link – hero of time, wielder of the Triforce of Courage, and boy of few words. The actual sculpting doesn’t start until 1:25 in, but it’s worth watching from beginning to end if you’re a fan of the series.
The hurdy-gurdy makes its distinctive sound by turning a rosin-coated wheel across strings as its keys are pressed. Now you can make your own with this flat-pack kit from Ugears. It looks like a very challenging build, but the end result is a functional musical instrument.
Dani Clode’s concept for a motorized prosthetic thumb that’s controlled via pressure sensors on the user’s feet. Like the MetaLimbs, Dani hopes that we will one day consider advanced prosthetics for able-bodied people in the same way we treat eyeglasses and jewelry.
While 3D printers typically use filaments made purely from plastic, Make Anything shows off how a special composite filament called Timberfill can be used to create sandable, stainable wooden objects, like the cool acorn-shaped storage containers shown in the video.
Simon Stålenhag is back with more retro sci-fi paintings. Set in an alternate ’90s US and centered on a young girl traveling with her robot, The Electric State is a 120-page art book with a supplementary narrative written by Simon as well. More on his site.
Get Hands Dirty made a beautiful two-player pinball machine mainly by carving wood and acrylic parts using the X-Carve CNC machine. It doesn’t have electronic parts, but the execution is still top-notch. Complete design files and parts list available on Inventables.
Using projection mapping and a mix of tracking systems, creative studio THÉORIZ shows off a slick prototype which projects 3D images that dynamically adapt to movements, creating a sort of Holodeck version 1.0. Everything you see was captured live, with no post-production.