First-person shooter games have been around in one form or another since the early 1980s. In this slick video from 4096, they seamlessly edited together footage from various FPSes, showing off the genre’s evolution while working in some impressive transitions to make it look like we’re watching a single game.
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UK shop ReadyPlayerTwo creates these nifty 3-dimensional logo signs inspired by classic video game and computer systems. Each one is 3D printed from PLA plastic to accurately replicate the original color scheme, and has neodymium magnets securely mounted inside.
Guitarist FamilyJules revisits his epic metal medley of classic video game music, tossing in a few new games along the way, and bringing the end of the collection up to date. Yep. It still sounds to us like every character is about to run out of oxygen and lose a life.
Thanko Japan’s all-in-one plastic rack is perfect for gamers, providing storage for consoles, game boxes, and accessories. It comes with an HDMI switch and an outlet strip, though it’s designed for 2-prong AC plugs only. Stack two for even more space. You’ll need to use a service like White Rabbit Express to import one from Japan.
Love Hultén creates some truly wonderful retro-inspired arcade machines, computers, and other electronics. His latest build is a business card holder – but it’s anything but ordinary, with a tiny, functional arcade machine built into it. We need this right now.
Build your own video games the easy way. GameGuru is a game construction engine that doesn’t require programming or design skills, instead focusing on level building and gameplay. This bargain-priced bundle gives you everything you need to get started, including hundreds game assets to play with.
“The toilet flushing felt unrealistic.” Bathrooms seem to be a staple of level design in first-person shooters – especially in the horror genre. Over the last several years, Curious Reviewers has compiled a series of video tours of these facilities, and reviewed their visual quality, amenities, and realism.
Thanks to MetaBallStudios, we know how big starships and robots are relative to one another. Now, we can see how earthbound vehicles stack up in this comparison video, which looks at the sizes of everything from Ant-Man’s microscopic van to the wheeled city of London in Mortal Engines. We had no idea that an AT-AT was bigger than Gundam.
This stylized racing game from the creator of Absolute Drift lets you hoon about challenging courses in classic drift cars. The finished game will offer more than 50 cars, 60 stages, a career mode, weekly challenges, and online leaderboards. Best of all, they’ve released a short playable demo offering a glimpse of what’s to come.
Take a few minutes out of your day and tune into Rob Landes‘ mega-medley, in which the violinist compiles 100 great pieces of music that chronicle the history of video game soundtracks. See how many you remember. That Crash Bandicoot theme gets us every time.
Ahoy presents an incredibly in-depth analysis of the origins of video games, swiftly debunking any confusion that Pong was the first video game ever, and looking back at early titles like Computer Space, SpaceWar!, Tennis for Two, and their programmers. Turns out hunting down the very first video game isn’t that simple.
It’s a few years old, but that doesn’t make FamilyJules‘ hard rock medley of classic video game music any less entertaining. Whenever we hear video game music played with this much energy and speed, we think our character is about to run out of health. Grab the MP3 here.
This lighthearted game puts you in control of a little bird who’s learning to fly – on a skateboard. The tiny skatepark is made up of office supplies like staplers, scissors, and sticky notes, offering a fun place for our avian friends to take flight. Grab the Alpha demo version of the game here.
Galaga is one of our favorite ’80s arcade games. We still load it up on our MAME cabinet and play it. Now, it turns out our high score is threatened by artificial intelligence. Watch as LearnFun and PlayFun’s AI figures out the game’s tactics, and becomes an expert player.
Data Radar look back at the incredible progress made in video game graphics in the last five decades – from the rudimentary black and white pixels of the ’70s, to the near-photorealistic imagery of today. Next time you gripeabout a game’s graphics, watch this.
A handheld edition of the classic Atari 2600 game console with a 3.2″ color display. It comes pre-loaded with 60 games, and can also play game ROMs loaded onto an SD card too. Has a built-in rechargeable battery, and can connect to a TV with RCA composite inputs.
Toronto outfit GlitchArtwork crafts each of these pieces of arcade and console game art by hand, painstakingly cutting and assembling their layers together into a 3-dimensional work of pixel art. Each framed work includes a glass cover not shown in the images.
(PG-13: Language) Ever since it was possible to discern faces in video games, celebs have been showing up as either themselves or as characters. But not every in-game appearance makes sense, as AlltimeGaming points out. That creepy Burger King product placement, eesh.
A hilariously weird video in which 11,000 penguins take on 4,000 Santa Clauses, courtesy of the upcoming game Epic Battle Simulator. As insane as it is, what’s truly impressive is the sheer number of characters on screen at once, all using an off-the-shelf PC and graphics card.
One of the hottest gifts this year is the miniature remake of the NES, but we’re thinking of investing our cash in this versatile palm-sized console instead. It works with a variety of retro game emulators and USB controllers, has an HDMI output, and works as a 4K media player.
(PG-13: Language) Videogamedunkey looks at some differences between video game marketing in the U.S. and Japan. In general, it seems the level of enthusiasm on the other side of the planet is just a bit higher than here in the States. That’s not to say it always works.
Ahoy looks back at 1982 to 1983, some of the darkest days of the video game industry, born from over-saturation of the market, low quality games, and competition for shelf space. Fortunately, things turned around by 1985, but the cycle could repeat itself.
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