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Data Radar look back at the incredible progress made in video game graphics in the last five decades – from the rudimentary black and white pixels of the ’70s, to the near-photorealistic imagery of today. Next time you gripeabout a game’s graphics, watch this.
A handheld edition of the classic Atari 2600 game console with a 3.2″ color display. It comes pre-loaded with 60 games, and can also play game ROMs loaded onto an SD card too. Has a built-in rechargeable battery, and can connect to a TV with RCA composite inputs.
It’s a couple of years old, but that doesn’t make FamilyJules‘ hard rock medley of classic video game music any less awesome. Whenever we hear video game music played with this much energy and speed, we think our character is about to run out of health. Grab the MP3 here.
Toronto outfit GlitchArtwork crafts each of these pieces of arcade and console game art by hand, painstakingly cutting and assembling their layers together into a 3-dimensional work of pixel art. Each framed work includes a glass cover not shown in the images.
(PG-13: Language) Ever since it was possible to discern faces in video games, celebs have been showing up as either themselves or as characters. But not every in-game appearance makes sense, as AlltimeGaming points out. That creepy Burger King product placement, eesh.
A hilariously weird video in which 11,000 penguins take on 4,000 Santa Clauses, courtesy of the upcoming game Epic Battle Simulator. As insane as it is, what’s truly impressive is the sheer number of characters on screen at once, all using an off-the-shelf PC and graphics card.
One of the hottest gifts this year is the miniature remake of the NES, but we’re thinking of investing our cash in this versatile palm-sized console instead. It works with a variety of retro game emulators and USB controllers, has an HDMI output, and works as a 4K media player.
(PG-13: Language) Videogamedunkey looks at some differences between video game marketing in the U.S. and Japan. In general, it seems the level of enthusiasm on the other side of the planet is just a bit higher than here in the States. That’s not to say it always works.
Ahoy looks back at 1982 to 1983, some of the darkest days of the video game industry, born from over-saturation of the market, low quality games, and competition for shelf space. Fortunately, things turned around by 1985, but the cycle could repeat itself.