Digital physics engines are fun. You can make all kinds of things happen in the virtual world that would be difficult to achieve in the real world. Take, for example, this stack of 55,000 Jenga-like planks which Xepher let his system render over the course of 12 days.
Currently in Early Access for HTC Vive, Magic Hour is a virtual reality photography game. It arms you with a realistic virtual SLR – VSLR? – and puts you in a tranquil island with lots of interesting subjects to shoot. More locations and equipment are planned, as well as challenges and multiplayer.
We’re not quite sure why we find this CGI simulation of noodles being tossed about so satisfying, but we do. Somebody needs to turn this into a video game where the objective is to transfer all the noodles from the bowl to the glass using only that fork. We’d buy that.