Motion artist Visualdon created this surreal and eye-catching short loop which places the moon at the center of a forest. While the real moon isn’t self-illuminating, there’s plenty of room for creative license when it comes to art. Check out his Instagram channel for more wild visuals.
Motion designer Matthieu Braccini created a series of 15 wonderfully polished and appetite-stimulating animations to promote the Egg McMuffin for McDonald’s. We still think perfectly round eggs are unnatural, but they seem right at home in this geometrically-pristine universe.
Visual artist Nick Cobby combined amazing top-down drone footage with abstract digital art to create the hypnotic video for Max Cooper’s Perpetual Motion, an audio-visual piece commissioned by London’s Barbican Centre. The work transforms the movements of people into ever-changing geometric patterns.
A trio of classical musicians teamed up with interactive artists Ouchhh on this innovative performance art work for Ars Electronica, using sensors to measure data from its cellist’s Delta, Theta, Alpha, Beta and Gamma brainwave activity to generate real-time visuals influenced by emotion, focus, auditory, and other neural response.
We’ve enjoyed some of the hypnotic 3D motion graphics of Andreas Wannerstedt before. See more of his mesmerizing visuals and hear what makes the artist tick in this interview from Insider. Then, check out his complete collection of short loops on Instagram.
It’s been a very long time since we saved anything to a VHS tape, but this animation from 4096 reminds us that regardless of what random junk we recorded on them, the box covers of the blank tapes were actually kind of cool. The track is Before the Night by HOME.
Motion graphic artist and math lover Julius Horsthuis presents yet another unique fractal-generated environment for our eyes to drink in. This time out, we take a trip to a colorful temple on a strange alien planet that looks like it could be a level from a Halo game.
Digital art and design collective Universal Everything uses a series of human motion studies to envision a new sort of interactive modeling interface, which could allow multiple participants to sculpt objects from “smart matter.” It also doubles as a dance piece.