Swiss artist Simon Berger creates portraits by tapping sheets of glass with a hammer. While many of his pieces are 2-dimensional, he has created some amazing 3-dimensional works by cracking multiple layers and then stacking them together into a cube. His glass skulls are truly amazing to behold.
RED SIDE used computer graphics generated in Unreal Engine 5 to simulate various human-made explosions. The video starts with the minimal impact of a small firecracker and culminates with the deadly force of Tsar Bomba, the most powerful atomic bomb ever detonated.
The game QWOP challenged players to make a 2-dimensional figure walk using their keyboard to control its limbs. The 3D platformer Baby Steps takes this idea to the next level, asking gamers to move a character through a variety of challenging environments by controlling only his feet. Coming to PC and PS5 in 2024.
The latest version of Sony’s Spatial Reality Display has a 4K screen that can show realistic 3-dimensional content without glasses or a VR headset. Its 27″ screen is much larger than the first model and has an upgraded vision sensor and improved depth of field and resolution. Now we need a version for gaming.
French artist MOKA pays tribute to the characters of their childhood by creating virtual trophies of their heads. Among his digital creations are taxidermied versions of Pikachu, Mario, Luigi, Toad, the dog from Duck Hunt, and the ghosts from Pac-Man. MOKA hopes to make real-life versions of these trophies using a 3D printer.
CGI technology keeps getting more impressive. But it still takes a lot of time and effort to create photorealistic environments. Wren from Corridor Crew introduces us to a tech called Neural Radiance Fields, aka NeRFs, which can produce a texture-mapped 3D environment with realistic lighting from 2D photographs.
Most driving games involve competitive racing. But Anslo’s driving game is about relaxation. The browser-based Slow Roads drops you behind the wheel of a virtual car as it drives along an endless, procedurally-generated road filled with scenic vistas. You can control the car using your keyboard or mouse, or enable autopilot.
Drawing in perspective allows artists to create 2D images with the illusion of depth. Rob of BK Architecture shows us how you can easily create 2-point perspective by drawing along an elastic cord strung between two push pins manipulated by a paperclip. A single pushpin can be used to draw a fisheye perspective.
This 1st Edition deck from 52Kards features a mesmerizing optical illusion on the back that produces a sense of depth as you move them, making them perfect for showing off your cardistry moves. The symbols and face card designs echo the wavy line design, and they come packed in a matching tuck box.
Two Minute Papers shows off a computer graphics tech that can create 3D objects from 2D images. Developed by NVIDIA, the University of Toronto, and the Vector Institute, the tech can work with as little as a single reference photo to produce a 3D model, materials, and lighting. The longer the AI runs, the more detail it extracts.
CG creator pwnisher once again challenged artists to make frames for a collaborative video. This time, each creator was provided with a basic animation of the interior of a moving vehicle and let their imaginations run wild. 2448 artists participated. Here are the top 100 renders. And if you’ve 3 hours to spare, here are all of them.
The Sonic the Hedgehog series is known for its breakneck speeds, loop-de-loops, and corkscrews. Now we can see what Sonic sees from his perspective thanks to this first-person mod of the PC version of Sonic Generations, posted by Blue Vivacity. Be warned, you might not want to watch if you’re prone to motion sickness.
Created by ShaneF Motion Design, this incredible CGI rendering replaces the windows at the Zara SoHo NYC store with visuals that create the illusion that the store has been flooded with some kind of alien swarm. We’d love to see this done in real life using transparent LED screens.
Despite their primitive gameplay and rough graphics, we have a fond place in our hearts for the old Atari 2600. Mauri Helme pays tribute to the classic 8-bit console with a 3D voxel art animation, featuring scenes from Pitfall, River Raid, Frostbite, Keystone Kapers, and the oft-maligned E.T. the Extra-Terrestrial.
Google shows off the future of video calling with a prototype system that makes distant people feel like they’re sitting face-to-face in the same room. It uses multiple cameras, 3D depth sensors, high-speed video compression, and a “light field” display to convey an incredibly realistic sense of depth.
Scanning 3D models of objects used to require dedicated scanning equipment. But if you have an iPhone with FaceID, its cameras, sensors, and processing power can be used to grab scans. The ScanMira reflects the FaceID lenses by 90 degrees, so you can see what you’re scanning on-screen, resulting in higher-quality scans.
Vice Press and Bottleneck Gallery created a duo of lenticular prints based on Drew Struzan’s chilling artwork for John Carpenter’s The Thing. The limited-edition poster and art prints feature a 3D motion illusion, and are available with either a dense paper backing or a thick polystyrene backing. Available 2.25.21 at 12pm EST.
Epic Games is showing off an amazing computer graphics tool that connects to the cloud to create synthetic humans in minutes, rather than days or weeks. The models it creates are incredibly detailed and realistic and can be immediately exported for use in Unreal Engine. Check out two sample MetaHumans here.
Drone maker Skydio is showing off a slick piece of technology that could improve the safety of bridges and other structures. It allows a drone operator to select a location to be inspected, then charts a flight path and captures a 3D scan of the environment in real-time. Coming to the Skydio S2 and X2 drones later in 2020.
Visual effects artist RubenFro creates imaginative 3D worlds. He starts by capturing a point cloud matrix of locales using 360º cameras, then manipulates and renders the dots using a custom shader in Unity, resulting in incredible, ethereal imagery. This footage was captured in the streets of Hanoi, Vietnam.
(PG-13: Language) After a period of popularity in the 1950s, 3D movies all but vanished. Then, the gimmick made a huge comeback in the 2000s, even invading TV sets. Then, as quickly as it peaked, the boom was over. The Royal Ocean Film Society explores the history of 3D cinema, and what causes it to fail every time.