Weapons: Ratchet/Clank CT
The 1812 Overture is perfect fanfare for this Weapons Trailer for Ratchet & Clank Future: A Crack In Time; it shows off two new weapons and the Groovitron’s return. Thanks, Calvin!
The 1812 Overture is perfect fanfare for this Weapons Trailer for Ratchet & Clank Future: A Crack In Time; it shows off two new weapons and the Groovitron’s return. Thanks, Calvin!
Created by Cocoe Studios for Spanish band La Casa Azul, you don’t need to know Spanish for La Nueva Yma Sumac; it’s a catchy retro homage to video games and superheroes.
We expect to get tired of Uncharted 2 gameplay footage at some point, but not today: this Train Trailer may be “on rails” but is beautifully destructive, high-speed poetry in motion.
Jokes about Google’s monopolistic tendencies aside, this mashup between Hasbro and the Googleplex has us intrigued: Monopoly City Streets will use Google Maps as a virtual board.
Available on the Wii 10/13, this Story Trailer for A Boy and His Blob has us excited both for the Miyazaki-like animations and the return of an NES classic which was released in 1989.
With a believable Tatooine down to the moisture vaporators, Galactic Warfare is a Star Wars-themed total conversion of Call of Duty 4 that swaps Spetznaz for Storm Troopers.
This campy gameplay trailer for No More Heroes 2 shows off news ways to slice-up enemies, beam katana dual-wielding, 8-bit jobs and improved AI; the game is due out 1/2010.
Just like the debut trailer, there’s no gameplay in this Demon Trailer for The Secret World, but what we do see is awesome: yet another damsel who dishes out the hurt on demons.
Set in Rapture before the fall, Bioshock 2’s Multiplayer mode gets an official debut trailer; just like single player, you’ll get to play Big Daddy when the game comes out early 2010.
8-Bit Vintners mixes geeks and grapes with their inaugural 2007 vintage, Player 1: it’s a blend of wines from vineyards in Eastern Washington, including Syrah, Tempranillo and Malbec.
While it’s not the first time Halo has used live actors, this Live-Action trailer for Halo: ODST kicks serious ass and only makes us more despondent over the limbo status of the Halo movie.
This Visions of Venice trailer for Assassin’s Creed II makes Ezio look like the ultimate badass: the dude dual-wields weapons, leaps from tall buildings and hang glides Da Vinci style.
Dead Space: Extraction’s devs give us the lowdown: bolder colors and silhouettes highlight its focus on action, while vanishing enemies and environments keep you off guard.
Limited to 200 12×16 Giclee prints, A Life Well Wasted’s Episode posters were created by TA regular Olly Moss; our top pick goes to Gotta Catch ‘Em All, which should be available soon.
This 20 minute Star Wars: The Old Republic walkthrough is our first look at gameplay; the last five minutes are the best, culminating in a Sith Warrior/Bounty Hunter vs Jedi Knight battle.
If you’ve ever wanted to get famous by association, take abuse from musicians and sleep in a van, CollegeHumor’s Roadie Hero is the game for you; note: briefly NSFW at the end.
Available 10/29 on Xbox Live and also as part of Episodes from Liberty City, The Ballad of Gay Tony parachutes in with this debut trailer that shows off new vehicles and nightlife.
Canabalt is the most fun you’ll have with one button: it’s a running and jumping side scroller, except with randomly generated levels that get progressively faster. Thanks, Panzerdraco!
There was no way we couldn’t post Gold4JetPack.com: sure, it’s a goofy pre-order ad for Dark Void that spoofs Cash4Gold.com, but most importantly, it mentions the word Awesomer.
This Flag Runner trailer for Modern Warfare 2 is so stuffed with eye candy that you may have to watch it twice; kill streaks, blood splatters and knife throwing FTW! Thanks, Jake!
All the previous trailers for DiRT 2 have just been teasers compared to this gameplay trailer, which lays it on thick with seat of your pants driving, wicked tracks and even pyrotechnics.
Final Fantasy XIII’s director Motomu Toriyamu gives us a walkthrough of the demo shown at GC ’09; he discusses command queues, role shifting and detailed facial expressions.
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